Darlok are one of the major civilizations in Master of Orion.
Background[edit | edit source]
Master of Orion[edit | edit source]
The Darloks are a ruthless race of shape shifters capable of taking on the form of nearly any living being. This unusual ability to change forms makes them superior spies and allows them a bonus to all sabotage, espionage, and security functions. Darlok spy networks cost only half as much as other races’ spies. The Darloks add +30 to their Spy Fate rolls and add +20 to their security. Of course, no one trusts a Darlok.
Darlok players should concentrate on one or two areas of technology for a technological advantage and steal the rest.
Master of Orion II: Battle at Antares[edit | edit source]
A race almost as enigmatic as the ancient Antarans, the Darloks are shape-shifters who can assume almost any humanoid form. As a result, Darlok spies are 20% more likely to be successful on any mission. Their early research has run along lines parallel to their evolution, and so Darlok pilots have the ability to render their ships invisible to long-range detection. These mesomorphs' government is a Dictatorship.
Master of Orion 3[edit | edit source]
Master of Orion: Conquer the Stars[edit | edit source]
Manual[edit | edit source]
The ruthless, shapeshifting Darloks are the ultimate spies. They often rely on their exceptional espionage network to give them a diplomatic, economic, and military advantage. The universal distrust they face has made them (and other races) paranoid in intergalactic relations. This overwhelming distrust and loathing motivates the Darloks to steal, sabotage, assassinate and manipulate their way into power.
In-game[edit | edit source]
Elusive and paranoid, the Darlok of Nazin both crave and despise identity. Their shape-shifting nature puts them at odds with themselves as often as with other races, since they neither trust or can be trusted.
They constantly scheme from the shadows, while their agents hide in plane sight to serve the purposes of the Cabal.
Scavengers by nature, putting together elements from different sources into mismatched but effective patterns.
The Darlok eschewed open conflict, and would rather sap their enemies’ strength or place them on a collision with another race before moving in for the final blow.
Website[edit | edit source]
The Darlok struggle to understand what is "real" in the universe, as they are able to bend the way that the galaxy perceives them with their shapeshifting abilities. The self is the only thing which is knowable in the universe, everything else is blurred by individual perception and illusion. The greatest fear of any Darlok is that they forget their true self and cause. The history of the Darlok race is shrouded in mystery and myth.
It was said that early intergalactic travelers landed on the Darlok home planet of Nazin many thousands of years ago. It was the first time that the Darloks had encountered an educated life form (which happened to be humanoid in appearance). It was the first time that the Darloks imitated another race's appearance, but the surviving travelers described it as a nightmare. When the colonists fled from that "cursed and haunted" planet, they left behind the infrastructure and technology that jump started the Darlok civilization.
The Darlok operate a dictatorship called the Cabal, ruled over by their Hindmost. The Hindmost relies heavily on spying, digital theft, and intelligence agencies in order to confidently rule the Cabal. The Darloks are excessively paranoid and xenophobic, but the Hindmost relies on his advisors to bring all knowable assets to the table. The Darloks operate as many independent agencies secretly serving the whole of the Cabal (and thus reducing the direct association to the government as a whole). The Hindmost oversees efforts between these agencies to reduce the risk of working against each other. So the Darlok continue to stalk the dark corners of space, stealing from the races whose form they take in order to advance their own civilization.
Characteristics[edit | edit source]
Stealthy, Treacherous, Scavenging
- Diplomat (3)
Diplomats concentrate on trade with allies and espionage with enemies. They seek a balance between military buildup, ecological maintenance, and technological research.
- Starting technology: Government
- Morale: +5%
- Stealthy (6)
Invariably sneaky, always quiet, and patiently considering their next move, this race uses their stealth abilities for espionage and penetration of enemy defenses.
- Ship Improvement: Stealth
- Spy Experience: +50%
- Shapeshifters (3)
By changing their form, this race can pretend to be almost anything they want, making it easier for them to recognize outsiders and infiltrate other societies.
- Security: +10%
- Assimilation Power: +25%
The Darlok traits cost a total of 12 points, a combination that would be illegal as a custom race (10 points maximum).
Relations with other races[edit | edit source]
Strategies[edit | edit source]
Gallery[edit | edit source]