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Colony structures are the basis of an empire, improving various areas of their functioning. All structures are categorized first by the area of a colony's functioning they affect, then by the type of bonus:

  • Icon food, Icon production, Icon research, Icon credits: bonus to the planet's output
  • Icon foodPopulation growth high: bonus to farming
  • Icon productionPopulation growth high: bonus to industry
  • Icon researchPopulation growth high: bonus to science
  • Icon creditsPopulation growth high: bonus to taxes
  • (SYS): bonus applies to entire system
  • (EMP): bonus applies to entire empire


Building Cost Mx Effect Technology Requirements & Restrictions
Icon food Icon production Icon research Icon credits Icon morale Icon command points Icon security Other effects
Capitol
Capitol
120Icon production 3Icon credits +1Icon food +1Icon production +1Icon research +25%Icon morale
(SYS)
+20%Icon security
  • Enables taxation
  • Influences minor civilizations
  • Empire unique
Marine barracks
Marine barracks
60Icon production 2Icon credits +5Icon morale
  • Enables ground defenses
  • +1 marine every five turns
Missile base
Missile base
60Icon production 1Icon credits
  • Missile-based planetary defense
Star base
Star base
120 Icon production 1 Icon credits 5 Icon command points
  • Scanner range +1
  • Allows Battleships and larger
  • Allows ship upgrade
  • Ship repair 5% per turn
Automated factory
Automated factory
50Icon production 2Icon credits +2Icon production Physics (TL 1)
Biospheres
Biospheres
45Icon production 1Icon credits +1Icon food +1Icon research Biology (TL 1)
Hydroponic farm
Hydroponic farm
60Icon production 2Icon credits +2Icon food Biology (TL 1)
Research laboratory
Research laboratory
35Icon production 2Icon credits +2Icon research Government (TL 1)
Goverment support facility
Government support facility
40Icon production 1Icon credits +10Icon morale
  • Enables taxation
Government (TL 1)
Atmospheric renewer
Atmospheric renewer
60Icon production 2Icon credits Molecular manipulation (TL 2)
Colonial revenue services
Colonial revenue services
60Icon production +1Icon creditsPopulation growth high Economics (TL 2)
Colony base
Colony base
2Icon credits +1Icon food Deep space exploration (TL 2)
  • Colony founding
  • Cannot be built
Fungal farms
Fungal farms
60Icon production 2Icon credits +1Icon food Biotechnology (TL 2)
Spy center
Spy center
90Icon production 2Icon credits +20%Icon security (SYS) Xeno relations (TL 2)
  • Empire unique
Advance data center
Advanced data center
110Icon production 3Icon credits +1Icon researchPopulation growth high Private funding (TL 3)
Cloning center
Cloning center
90Icon production 3Icon credits Genetic engineering (TL 3)
Crust prospecting
Crust prospecting
30Icon production 2Icon credits +2Icon production Private funding (TL 3)
Deep sea cooling
Deep-sea cooling
90Icon production 3Icon credits +3Icon research Xenobiotics (TL 3)
Scanner global ADN
Global DNA scanner
90Icon production 4Icon credits +15%Icon security Military tactics (TL 3)
Neutron collider
Neutron collider
110Icon production 3Icon credits +1Icon productionPopulation growth high Neutron physics (TL 3)
Soil enrichment
Soil enrichment facility
110Icon production 3Icon credits +1Icon foodPopulation growth high Xenobiotics (TL 3)
Toxics processor
Toxic processor
160Icon production 3Icon credits Xenobiotics (TL 3)
Alien management center
Alien management center
60Icon production 4Icon credits
  • +50% Assimilation rate
Xenology (TL 4)
Geosynchronic wharf
Geosynchronic warehouse
120Icon production 3Icon credits
  • -20% buyout cost
Private funding (TL 4)
Gravity generators
Gravity generators
160Icon production 3Icon credits Artificial gravity (TL 4)
  • Non-tolerated gravity
Moon laboratory
Moon laboratory
100Icon production 4Icon credits +6Icon research Artificial gravity (TL 4)
Ground batteries
Orbital batteries
180Icon production 2Icon credits
  • Beam-based planetary defense
Robotics (TL 4)
Orbital shipyard
Orbital shipyard
80Icon production 4Icon credits
  • -20% ship cost
Artificial gravity (TL 4)
Recyclotron
Recyclotron
140Icon production 4Icon credits Private funding (TL 4)
Armor barracks
Armor barracks
165Icon production 2Icon credits
  • Enables ground defenses
  • +1 tank or battleoid every ten turns
Cybertechnics (TL 5)
Pollution processor
Pollution processor
140Icon production 3Icon credits
  • Pollution reduction: 15
  • Upgrades atmospheric renewer
Molecular compression (TL 5)
Robo miners
Robo-miners
180Icon production 5Icon credits +2Icon production
+1Icon productionPopulation growth high
Cybertechnics (TL 5)
Holo simulator
Holo simulator
160Icon production 4Icon credits +15%Icon morale Optronics (TL 5)
Planetary radiation shield
Planetary radiation shield
160Icon production 3Icon credits Magneto gravitics (TL 5)
Space port
Space port
60Icon production +5Icon credits
  • Influences minor civilizations
Galactic trading (TL 5)
Astro university
Astro university
230Icon production 5Icon credits +2Icon researchPopulation growth high Teaching methods (TL 6)
  • System unique
Espionage training facility
Espionage training facility
260Icon production 5Icon credits
  • Spy training time halved
  • Spy starting level 2
Teaching methods (TL 6)
  • Empire unique
  • Spy center built
Space elevator
Space elevator
220Icon production 5Icon credits
  • -30% ship cost
Astro engineering (TL 6)
Subterranean farms
Subterranean farms
240Icon production 4Icon credits +2Icon food
+1Icon foodPopulation growth high
Astro biology (TL 6)
Weather controller
Weather controller
240Icon production 4Icon credits +25%Icon food Astro biology (TL 6)
Battlestation
Battle station
320 Icon production 2 Icon credits 7 Icon command points
  • Scanner range +2
  • Allows Battleships and larger
  • Allows ship upgrade
  • Ship repair 7% per turn
  • Upgrades star base
Advanced robotics (TL 7)
Metro
Interplanetary administration
160Icon production 5Icon credits
  • Redistributes food across the system
  • Allows system colonies to export production
Advanced government (TL 7)
  • System unique
Interplanetary security transmitter
Interplanetary security network
320Icon production 7Icon credits +10%Icon security (SYS) Advanced government (TL 7)
  • System unique
Autolab
Autolab
320Icon production 4Icon credits +10Icon research
  • Upgrades research laboratory
Positronics (TL 8)
Space academy
Space academy
300Icon production 5Icon credits Advanced tactics (TL 8)
  • Empire unique
Planetary stock exchange
Planetary stock exchange
300Icon production +2Icon creditsPopulation growth high Galactic economics (TL 9)
  • System unique
Core waste dump
Core waste dump
300Icon production 5Icon credits
  • Pollution reduction: 150
  • Upgrades pollution processor
Tectonic engineering (TL 9)
Deep core mine
Deep core mine
360Icon production 10Icon credits +2Icon productionPopulation growth high Tectonic engineering (TL 9)
Artemis system net
Artemis system net
500Icon production 5Icon credits
  • Mine-based system defense
Superscalar construction (TL 10)
  • System unique
Starfortress
Star fortress
600 Icon production 8 Icon credits 10 Icon command points
  • Scanner range +3
  • Allows Battleships and larger
  • Allows ship upgrade
  • Ship repair 10% per turn
  • Upgrades star base and battle station
Superscalar construction (TL 10)
Scientific victory 1
HTTP
400 Icon production
  • Starts race to scientific victory
Multi-dimensional physics (TL 10)
  • Empire unique
Planetary flux shield
Planetary flux shield
300Icon production 6Icon credits
  • Upgrades radiated biome to barren
  • Planetary defense: 35
  • Upgrades planetary radiation shields
Quantum fields (TL 10)
Pleasure dome
Pleasure dome
400Icon production 6Icon credits +30%Icon morale Moleculartronics (TL 10)
Scientific victory 2
TCP
550 Icon production
  • Upgrades HTTP
  • Progresses towards scientific victory
Superscalar construction (TL 10)
  • Empire unique
  • HTTP built
Galactic currency exchange
Galactic currency exchange
320Icon production
  • +100% Icon credits income across empire
Galactic networking (TL 11)
  • Empire unique
Galactic cybernet node
Galactic cybernet node
400Icon production 10Icon credits +50%Icon research +20%Icon security (EMP) Galactic networking (TL 11)
  • Empire unique
Planetary supercomputer
Planetary supercomputer
380Icon production 6Icon credits +25Icon research Artificial consciousness (TL 11)
  • System unique
Planetary barrier shield
Planetary barrier shield
500Icon production 10Icon credits
  • Upgrades radiated biome to barren
  • Planetary defense: 60
  • Upgrades planetary radiation or flux shields
Temporal fields (TL 12)
Scientific victory 3
UDP
700 Icon production
  • Upgrades TCP
  • Achieves scientific victory
Planar transcendence (TL 12)
  • Empire unique
  • TCP built
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