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The Galaxy in Master of Orion is the setting of the fight for domination between the major civilizations inhabiting it.

Generation[ | ]

  • The new galaxy can be configured by selecting a specific Big Bang seed (allowing for replaying galaxies or sharing them with others), the age of the galaxy (see below), and of course, the number of opponents and their makeup.

Galaxy size[ | ]

Main article: Galaxy size

Galaxy size determines how many star systems are in the game. In the first two games, this was a fixed number. The third introduced different galaxy shapes and made the number of stars random, so the value given is an approximation of how many can be expected. For Master of Orion: Conquer the Stars, each galaxy size/shape combination has a minimum and a maximum number of stars.

Game Small Medium Large Huge
Master of Orion 24 48 70 108
Master of Orion II: Battle at Antares 20 36 54 72
Master of Orion 3 Cluster ~50 ~100 ~175 ~250
Two-Arm ——— ——— ~150 ———
Three-Arm ——— ——— ~200 ~250
Master of Orion: Conquer the Stars Circle 32-35 42-45 70-75 120-125
Spiral ——— 47-61 75-100 100-100
Cluster ——— 49-70 81-108 ———

In MOOCTS, the galaxy size also determines how many major and minor civilizations exist in the galaxy, how many space monsters are found, and how many wormholes are present.

Galaxy Shape Small Medium Large Huge
Major Minor Monster Wormhole Major Minor Monster Wormhole Major Minor Monster Wormhole Major Minor Monster Wormhole
Circle 4/5 2 2 1-1 6/7 3 3 1-2 7/9 4 5 2-2 9/9 6 7 3-4
Spiral ——— 6/6 3 3 0-0 8/8 4 5 0-0 8/8 4 7 0-0
Cluster ——— 4/7 4 4 0-0 6/9 6 7 0-0 ———
Major
How many major civilizations are present, player included. The first value corresponds to the "recommended" setting which is the default value set when choosing this shape/size combination. The second value is the maximum that can be set. While the full game could support 14 civilizations in the galaxy, the interface is designed for a maximum of 9.
Minor
How many independent civilizations are present. Since there are nine independent civilizations, this is the maximum possible value.
Monster
How many systems will have a space monster at game start.
Wormhole
How many wormhole connections are present. Each wormhole connection requires two stars, which serve as entries and exits.

All galaxy settings can be modded in ModelledGalaxyData.yaml.

Galaxy age[ | ]

Main article: Galaxy age

Galaxy age primarily influences the chances of star types to appear, and for each start types the chances of particular planet biomes appearing. Young galaxies mostly have the hotter stars, with blue and white stars forming the majority and yellow stars coming third place. Average galaxies are mostly red, orange, and yellow being again third place. Old galaxies are mostly orange and yellow, with red in third place.

Age Star Type Chance Biomes
Volcanic Toxic Radiated Barren Desert Tundra Ocean Swamp Arid Terran Gaia
Young Galaxy Blue 29%—33% 15% 20% 35% 25% 5% 0% 0% 0% 0% 0% 0%
White 27%—30% 10% 10% 35% 20% 15% 5% 0% 0% 5% 0% 0%
Yellow 19%—22% 0% 2% 5% 13% 16% 12% 12% 13% 15% 9% 3%
Orange 14%—16% 0% 2% 5% 13% 16% 12% 12% 13% 15% 9% 3%
Red 9%—10% 5% 10% 15% 30% 20% 10% 0% 0% 10% 0% 0%
Brown 2%—2% 5% 15% 15% 45% 10% 10% 0% 0% 0% 0% 0%
Average Galaxy Blue 11%—12% 20% 5% 25% 15% 18% 2% 8% 3% 2% 2% 0%
White 16%—18% 10% 7% 15% 18% 14% 6% 15% 6% 5% 4% 0%
Yellow 19%—21% 5% 4% 5% 7% 9% 9% 9% 15% 9% 25% 3%
Orange 21%—23% 5% 5% 4% 7% 8% 13% 12% 21% 12% 12% 1%
Red 30%—32% 6% 20% 3% 15% 6% 17% 14% 7% 14% 4% 0%
Brown 5%—6% 5% 15% 15% 45% 10% 10% 0% 0% 0% 0% 0%
Old Galaxy Blue 5%—6% 15% 20% 35% 25% 5% 0% 0% 0% 0% 0% 0%
White 9%—10% 10% 10% 35% 20% 15% 5% 0% 0% 5% 0% 0%
Yellow 28%—30% 0% 2% 5% 13% 16% 12% 12% 13% 15% 9% 3%
Orange 33%—36% 0% 2% 5% 13% 16% 12% 12% 13% 15% 9% 3%
Red 20%—22% 5% 10% 15% 30% 20% 10% 0% 0% 10% 0% 0%
Brown 5%—6% 5% 15% 15% 45% 10% 10% 0% 0% 0% 0% 0%

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