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Humans are one of the major civilizations in Master of Orion.
Background[edit | edit source]
Master of Orion[edit | edit source]
While man may be physically weaker than many of the other races, his talent for trading and generally amiable nature has made him one of the best diplomats in the universe. Humans receive an additional 25% profit when trading, double the effect of good diplomatic actions, and add +5 diplomatic levels when offering treaties and trade agreements, and in the High Council.
Since the Human’s advantage is gained from interaction, human players should immediately begin making deals with other races.
Master of Orion II: Battle at Antares[edit | edit source]
Humans are the galaxy's most charismatic race; they're the deal makers and diplomats. When dealing with any other race, Humans gain a 50% bonus to their diplomatic efforts. Furthermore, the ever-flexible Humans have great cultural diversity, and as such assimilate conquered colonists with seeming ease. Mercenary leaders are eager to work with the Humans; their hiring prices are lowered for this race. For some reason, they still cling to a Democracy form of government.
Master of Orion 3[edit | edit source]
The Humans are the master manipulators of the Orion Sector, and have ruled or actively attempted to do so for thousands of Galactic Cycles. Sly and greedy, they take by force only what they cannot take through negotiation or trade. Recent Humans claim to be descendants of the Ancient Orions. Although most empires of the Orion Sector scoff at the arrogance of such a presumption, there is enough uncertainty in Humanity’ s origins to lend credibility to this “ancient legitimacy”...
Master of Orion: Conquer the Stars[edit | edit source]
Manual[edit | edit source]
The charismatic Humans have overcome millennia of internal divisions to present a unified face on the galactic stage. Humans enjoy friendly relations with all races, but when crossed they can become bitter enemies. While they pride themselves on diplomacy and honor, the Humans will fight to the death to protect what they believe in.
In-game[edit | edit source]
After ages of internal conflict and faced with dwindling natural resources on their home planet of earth, humanity finally came together to form a consolidated government, replacing the many nations once dotting its political landscape.
This new government brought unification eroding long-held distinctions based on race, color, creed and gender. Humanity thrive and at long last reached for the stars.
Now out of the Sol System the Human Republic arises.
Website[edit | edit source]
The Humans always seem to see themselves as the underdogs of the Galactic Senate, even when they hold great power and influence. They act as if they do not care who likes them, yet are highly motivated by the opinions of others. They desire intergalactic respect on the political stage, yet are constantly beset by internal divisions. However, they are united in the fear that their race may one day be exterminated. The protection of their people is the strongest motivating factor for Humans. Sol, the long suffering home world of the Humans, has been on the brink of destruction more times than the Humans can count. Ravaged by countless wars and severe ecological disasters, early Human society had an abundance of experience in surviving disasters (especially those of their own making). By the time the Humans became concerned with their actions and began the unified effort to save Sol, it was too late and the planet was set on a course of decay.
In their time of dire need, the Bulrathi made a chance encounter with the Humans. The Bulrathi, who had already survived the near destruction of their home world, offered the Humans rudimentary planetology technology in order to partially revive Sol. With that kindness, humanity was able to rally and to continue the efforts of revitalizing Sol. The Humans have a democracy where all citizens vote on major issues. Presidents are elected for 8 year terms and are served by their many consultants, political groups, and advisors. All advisors, from the Chiefs of Staff, who oversee the combined Human military efforts, to the Xeno-relations Council that focuses on international affairs of diplomacy, are focused on making the Human race a force to truly be reckoned with in the intergalactic age. The Humans, declaring their place in the universe, refuse to fall after coming so far.
The Human race has a bloody history. Centuries of constant conflict have left them stubborn and seemingly aggressive to some species, however they have also learned the values of perseverance and duty. Humanity has come a long way in a short time. Not long ago they existed as 200+ sovereign nations, each with its own agenda. Now they've learned to look past their differences and form a unified republic, but it was not without fault. The early days of de-nationalization sparked global conflict which culminated in a space race between two major powers. Both built and launched colonial vessels, but only one arrived safely, the other wouldn't be heard from again for almost 200 years.
Humanity exists now as a noble species who put trade and diplomacy before military might but that's not to say they will not stand up for themselves. There's an old Human expression they like to use when speaking to the other powers of the galaxy, "Speak softly and carry a big stick." This philosophy is at the very heart of mankind's interaction with the wider galaxy. Led by a President, the Human Republic has been known to be a stabilizing force and have almost never refused to aid a civilization in need. They're also known for their military might, which they use mostly for defensive purposes.
Characteristics[edit | edit source]
Diplomatic, Stubborn, Charismatic
- Diplomat (3)
Diplomats concentrate on trade with allies and espionage with enemies. They seek a balance between military buildup, ecological maintenance, and technological research.
- Starting technology: Government
- Morale: +5%
- Charismatic (5)
This race is the used car dealer of the galaxy — smooth, suave, and transparently artificial, but you just can't help feeling like you should be their friend.
- Diplomacy: Improved Negotiations
- Diplomacy: Improved Disposition
- Traders (5)
Natural bargain-hunters, this race can haggle its way out of almost any situation, and frequently come away with a tidy profit.
- Trading: Trade Treaties Bonus +25%
- Trading: Trade Goods Bonus +25%
- Security: -20% (-3)
The Human traits cost a total of 10 points, a combination that would be legal as a custom race (10 points maximum), however security -20% is a hidden perk, not normally accessible for custom races.
Relations with other races[edit | edit source]
Strategies[edit | edit source]
You must explore and find planets to colonise. Resources, research and food are important. Building up your military will protect you from pirates and from invasion by other life forms.
Gallery[edit | edit source]