The Meklar are one of the major civilizations in Master of Orion.
Background[edit | edit source]
Master of Orion[edit | edit source]
The Meklars were a cybernetic race; their bodies were weak but their exoskeletons gave them incredible computer interface abilities. They were certainly the best race when it came to controlling and refitting factories. This resulted in very high planetary production. Meklars leaders were often quite unpredictable, but usually were more concerned with developing their infrastructures than with expansion. The Meklars fleet built large warships with cutting-edge computer systems. Their development of planetology tech was slow, but new computer abilities came easily to them. Meklars did not like the Darloks or Sakkra, but did trust the Humans and Silicoids.
Master of Orion II: Battle at Antares[edit | edit source]
By the Battle at Antares, the cybernetic Meklars had gone through some major change. They previously had enclosed themselves in various exoskeletons; now, parts of the actual creatures were visible. No one had ever seen an actual Meklars before. Meklars still focused on factory production; assisted by their powerful new exoskeletons, they could build things quite rapidly. They could also repair their ships during combat. Meklars ate half as much food as the other races, but they also consumed a part of the industry that they created. Their leaders were Dictators, and Meklars leaders were still thought of as erratic and dangerous. They were friendlier towards the Darloks, Gnolams, and Mrrshan. They did not like the Trilarians or the Silicoids.
Master of Orion 3[edit | edit source]
This game does not exists.
Master of Orion: Conquer the Stars[edit | edit source]
The Meklar are hyper-logical machines which are all expansions of the same consciousness. The Meklar prioritize pursuits that are efficient, logical, and beneficial to the Combine. They do not have "values" that follow the same conventions as other races. As cybernetic computers, the Meklar have priorities and objectives which function to advance their own knowledge and capabilities. They only seem to "fear" losing power or memory, which means a loss of ideal operation standards and leaves the Meklar infrastructure at risk.
The Meklar home world of Meklon was once host to many diverse populations of organic wildlife, but they were driven high into the wooden mountains to avoid the urbanization of Meklar development. The Meklar have overtaken Meklon with their elaborate infrastructure that serves as a base for the complex mix of hardware and software development that fuels the empire. The Meklar are built and plugged into their shared consciousness, becoming fully operational as soon as they are integrated into the system.
The origins of the Meklar are unknown. While the Meklar appear to be entirely machine, they do still require organic materials such as food and water. The reason is unknown. Perhaps their creators gave them organic parts to create a similarity, but the Meklar's creators have been gone for a long time now and nothing remains of them but their machine legacy.. It is unknown to what end the Meklar spread themselves across the galaxies - colonizing, watching, and updating their systems all the while. Some whisper that the Meklar search for an endless and renewable power source so that they may monitor all corners of the universe.
Characteristics[edit | edit source]
Relations with other races[edit | edit source]
Strategies[edit | edit source]
Gallery[edit | edit source]