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Psilon

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Psilon
Psilons 1.png
Psilonlogo.png
General information
GovernmentQuanta
PersonalityBrilliant, Unsympathetic, Creative
Race traitsHomeworld size: Large
Research from population: +50%
Ground combat rating: -25%
Gravity tolerance: Low gravity
Starting tech: Government
Politics and geography
HomeworldMentar
LeaderMeson

Psilon are one of the major civilizations in Master of Orion.

Background[edit | edit source]

Master of Orion[edit | edit source]

The Psilons are a brilliant, unemotional race devoted solely to hard logic and the quest for knowledge. Their superior minds and research techniques allow them to gain a +50% bonus to all their research efforts. They can also select from a greater number of devices to research than other races.

Psilon players should invest heavily in research, then guard their discoveries with high internal security. Technological advantages should be used as quickly as possible against more primitive races.

Master of Orion II: Battle at Antares[edit | edit source]

The Psilons are a delicate race of brilliant researchers from a Low-G homeworld. Each Psilon scientist produces 2 more research than the galactic norm. In addition, the Psilons are very creative, and they never ignore a potential avenue of research. Thus, all technologies are available to their scientists. That ancient artifacts are plentiful on their home world doesn't hurt. Peer review and tenure squabbles have prevented them from achieving a form of government more advantageous than a Dictatorship.

Master of Orion 3[edit | edit source]

Note that Master of Orion 3 canon diverges greatly from the other titles in the series. The following content is not necessarily relevant to Master of Orion: Conquer the Stars.

The Psilons have always been devoted to the pursuit of knowledge, a devotion that borders on fanaticism. During the Dark Age, in exchange for favor from the Antaran overlords, the Psilons willingly allowed the Antaran geneticists to experiment on and manipulate their bodies to increase their capacity for learning and research. The Psilons of today are the result of centuries of horrific genetic reconstruction: mentally powerful, but with their bodies weakened to the point where they must use hover chairs to move and mechanical waldoes to physically manipulate items in their world.

Master of Orion: Conquer the Stars[edit | edit source]

Manual[edit | edit source]

Brilliant researchers who devote their lives to science, the Psilon are reclusive geniuses who are physically small and weak. Their peaceful nature is only shadowed by their crippling paranoia that other races will steal their research and technology. They are creative and efficient researchers who are gifted with all technologies.

In-game[edit | edit source]

Under the supervision of the Controller at Mentar, a sprawling network of Psilon communities comprise the Quanta.

Devoted to unraveling of the mysteries of the universe, each Quantum investigates independently in order to contribute to the knowledge of the whole.

The Psilon are a peaceful race, and only keep fleets of highly advanced warships as defensive measures.

Brilliant researchers, they are often ahead technological race, yet seldom seem to take advantage of their superiority. Instead, they prefer to trade for new discoveries while shielding themselves from the rest of the galaxy in order to continue investigating in peace.

Website[edit | edit source]

The Psilon are an intellectual race which value knowledge above all else. The Psilon priority on research and education has been so internalized that it is at the core of their physical evolution they gradually changed over time into the physically weak beings that they are today. They dedicate their entire lives to research and focus their energy on their work, often blinding themselves to the world around them. They are incapable of showing emotion on a biological level.

They have excellent manners and speak in relaxed tones. However, they do not understand the intricacies of nonverbal communication and most social cues, so the Psilons are a somewhat awkward race. Psilons take aptitude tests very early in their development stage that determines what their primary studies will be in life (results come in the form of suggested research specializations). Excellent engineering in Psilon society renders many menial jobs obsolete and delegated to robotic systems. Psilons operate a dictatorship style government called the Quanta, which is ruled over by the Controller.

The Controller's main duty is to manage intergalactic relations and oversee the allocation of government funds to various research facilities. Psilons typically generate revenue by selling access to their trademarks and patents. Top researchers often consult with the Controller on domestic issues. As an exceptionally peaceful and non-confrontation race, the Psilon do not have internal conflict and do not challenge the authority of the Controller. They hide behind their technology in war and will wait to strike until they are positive that they have the technological upper hand. A team of risk analysts serve the Controller to establish the measure of their advantage and minimize risks to Psilon assets.

Characteristics[edit | edit source]

Brilliant, Unsympathetic, Creative

  • Technologist Technologist (2)
    Technologists focus resources on research, seeking to advance their knowledge in all areas.
  • Creative Creative (10)
    The galactic nerds, this race is focused on mind over body, and spends all their time studying and thinking; science and technology are goals in and of themselves.
    • Technology: Creative
      Get all technologies when researching a technology node with optional applications.
    • Research from Population: +50%
  • Homeworld Size: Small Homeworld Size: Small (-2)
    This race's homeworld is a small planet. It supports less population than a normal planet.
  • Low Gravity Homeworld Low Gravity Homeworld (-3)
    This race's homeworld has low gravity.
  • Security: -20% Security: -20% (-3)

The Psilon traits cost a total of 5 points, a combination that would be legal as a custom race, with five points leftover (10 points maximum), however security -20% is a hidden perk, not normally accessible for custom races.

Relations with other races[edit | edit source]

Strategies[edit | edit source]

Gallery[edit | edit source]