When a random event occurs a GNN report will pop up to inform you about it. Random events can be beneficial or harmful.
List of random events (incomplete)[edit | edit source]
- Deadly Disease
- Planet mineral richness increase/decrease
- Computer Virus
- Population Boom
Supernova[edit | edit source]
A sun is about to supernova which destroys an entire system, reducing all planets to asteroid belts. To stop this you have to assign population in the system to research a solution. If you have produced enough science points in a random amount of turns the supernova can be averted.
Deadly Disease[edit | edit source]
A deadly disease strikes one of your planets and halves population growth (effectively halving food production). To find a cure you have to assign population to research. After enough research points are accumulated, a cure is found and the food production is restored.
Planet mineral richness increase/decrease[edit | edit source]
Either through a random discovery of new mineral deposits or random depletion of existing ones the production rating of a planet can increase or decrease one grade, respectively. The player has no control over discovery or depletion of mineral deposits.
Earthquake[edit | edit source]
An earthquake strikes one of your planets. Earthquakes come in minor or major varieties, both will destroy buildings on the planet in varying amounts.
Computer Virus[edit | edit source]
A computer virus is detected and in effect cuts your total research In half.
Population Boom[edit | edit source]
A population boom doubles the growth rate at a planet for a random amount of turns, until the population boom subsides. Both the start and the end of the event is announced over GNN.