From Master of Orion Wiki
Jump to: navigation, search
General information
PersonalityNumerous, Brutish, Inarticulate
Race traitsUber planet: Tropical
Food consumption: -25%
Starting tech: Biology
Politics and geography

Sakkra are one of the major civilizations in Master of Orion.

Background[edit | edit source]

Master of Orion[edit | edit source]

The Sakkra are a race of cold-blooded reptiles which are hatched from eggs like their dinosaur ancestors. Sakkras reproduce at twice the normal rate, and also get that reproduction bonus in addition to the benefits from Fertile or Gaia planets. They even receive the bonus when cloning.

Sakkra players should never allow their planets to fill up. Their advantage is in their growth rate and they should constantly expand and create new colonies.

Master of Orion II: Battle at Antares[edit | edit source]

The Sakkra are a hardy reptilian race with impressive regenerative capabilities. As a result of their low mortality rates, the Sakkra population grows at double the normal rate (+100%). Overcrowding pressures, even on their large home world, long ago forced them to become partially subterranean, living both under and above the surface of a planet. This allows them to support a greater maximum population on every planet they colonise, and it makes their defensive ground troops 10% harder to dig out. These reptiles survive partly because they produce +1 food per farmer and partly because their Feudal government is so efficient at starting internecine wars. The life of the average Sakkra is by no means pleasant. Their dispirited spies operate at -10.

Master of Orion 3[edit | edit source]

Note that Master of Orion 3 canon diverges greatly from the other titles in the series. The following content is not necessarily relevant to Master of Orion: Conquer the Stars.

The Sakkra are closest genetically to the original Saurians that forced their own evolution and left the Ichthytosian homeworld in exile thousands of cycles ago. They are highly aggressive, easily angered, and carry a bitter scaly patch on their shoulders. Their age-old hatred of the Ichthytosian species flavors every aspect of their society, and their drive to build and expand is often a pretext for finding and eliminating every trace of their ancient enemies.

Master of Orion: Conquer the Stars[edit | edit source]

Manual[edit | edit source]

The Sakkra are an aggressive race that must constantly conquer new planets to support their teeming population. They shun scientific and diplomatic pursuits in favor of aggressive expansionist philosophies. If they run out of room for peaceful expansion, they will not hesitate to attack anyone who stands in their way.

In-Game[edit | edit source]

Primal in their ways, the cold-blooded Sakkra from the planer Sssla seem uncouth and unenlightened to many of the other races. However, their hulking forms and rustic rituals belay an enduring memory that has helped them reach the stars.

They are lorded over by the Hierarch, a long-lived progenitor, and in very literal sense, the father of much of the Brood.

His main concern is for his offspring, whether acquiring colonies for them to reproduce or securing resources necessary for their survival. It follows that the Hierarch adopts a familiar and fatherly tone towards those he regards as allies. To the Sakkra everyone is either part of the family or a hated enemy.

Website[edit | edit source]

The Sakkra are an aggressive, competitive race that fight to survive on crowded planets with little room for formal laws. They are a physically imposing race that are determined to prove themselves as worthy adversaries against any opposition in the galaxy. The strong are the only ones who survive on Sssla, the Sakkra home world, where there are regular fights to the death in the streets. The only way to stand out in the massive Sakkra population is to show great strength and to defeat any challengers to your claims.

The Sakkra believe that the Mother-God and Father-God bore the first generation of Sakkra many millions of years ago. These first children formed the oldest tribes which Sakkra still claim as ancestors, yet the Mother and Father were so controlling that the first tribes united under a Hierarch to battle them for control. It is said that the battle lasted three days and when it was over, the gods were dead the Sakkra had united victoriously under their first Hierarch. They are a race which fondly remembers the brutal destruction of their own creators, whoever they were long ago. The government of the Sakkra is a feudal system composed of various tribes, headed by a Hierarch which represents them on the intergalactic stage.

The government and the Sakkra people as a whole are called the Brood. It is an established fact that all Sakkra Hierarchs die on their throne. No one walks away peacefully and regime changes are an especially bloody time in Sakkra civilization. The Sakkra military makes up for what the Sakkra lack in diplomacy skills. Sakkra soldiers benefit from natural intimidation skills and a lifetime of internal warfare on their home planets. The Sakkra have a massive population which continues to grow at exponential rates, new planets are necessary to support their population.

Characteristics[edit | edit source]

Numerous, Brutish, Inarticulate

  • Expansionist Expansionist (3)
    Expansionists hunger for territory. They emphasize propulsion and planetology technology and the building of colony ships. They tend to be aggressive in border disputes over recently settled lands, but hold less interest in attacking well-defended worlds.
  • Jungle Creature Jungle Creature (3)
    The thick wetness of jungles and swamps appeals to this race, as they flourish in the ripe dampness, rich with teeming life.
  • Uncreative Uncreative (-5)
    This race is a bit slow, not very interested in new technology or science, and would rather let someone else do the thinking so they can relax or play.
    • Technology: Uncreative
      Get a random technology when researching a technology node with optional applications.
    • Research from Population: -25%
  • Population Growth: +50% Population Growth: +50% (7)
  • Repulsive Repulsive (-2)
    No other race willingly works with you; your attitude, smell, appearance, and even your voice repel other creatures instinctively.
    • Diplomacy: Worsen Negotiations
    • Diplomacy: Worsen Disposition

The Sakkra traits cost a total of 6 points, a combination that would be legal as a custom race, with four points leftover (10 points maximum).

Relations with other races[edit | edit source]

Strategies[edit | edit source]

Gallery[edit | edit source]