Security

From Master of Orion Wiki
Jump to: navigation, search
Spy.png

Security level indicates the chance of discovering enemies spies. The higher the level, the higher the chances.

Overview[edit | edit source]

Each security level corresponds to a 10% chance of detecting spies, so for example a 20% chance of catching spies results in security level 2. Your empire's global security level is the average of your colonies' security levels.

A higher security level makes it more difficult for opponents to achieve missions at the empire.

Increasing security[edit | edit source]

You can increase the security level by assigning spies for counter-espionage and increasing the security level of colonies.

Buildings[edit | edit source]

Name Icon Cost Upkeep Requirement Effect Restriction
Capitol
Capitol.png
120 Icon production.png 3 Icon credits.png +1 Icon food.png, Icon production.png, and Icon research.png
+20% Icon security.png
+25% Icon morale.png
One per empire
Espionage training facility
Espionage training facility.png
260 Icon production.png 5 Icon credits.png Teaching methods (TL 6) Spy training time -50%
Spy starting level 2
One per empire
Global DNA scanner
Scanner global ADN.png
90 Icon production.png 4 Icon credits.png Military tactics (TL 3) +15% Icon security.png
Interplanetary security network
Interplanetary security transmitter.png
320 Icon production.png 7 Icon credits.png Advanced government (TL 7) +10% Icon security.png for all colonies in the system One per system
Spy center
Spy center.png
90 Icon production.png 2 Icon credits.png Xeno relations (TL 2) +20% Icon security.png One per empire

Tech achievement[edit | edit source]

Name Icon Requirement Effect
Neural scanner
Neural scanner.png
Artificial intelligence (TL 9) +15% Icon security.png in the empire if you have spies assigned to counter espionage

Note: two other tech achievements are referenced by the game code, "psionics" and "omnitron", however neither of them were ever fully implemented in the game. Their effects would have been similar to the neural scanner achievement as the values for all three are added together. The psionics tech achievement also has a unique icon in the game resources, while the omnitron one uses the megafluxers icon as a placeholder.

Leaders[edit | edit source]

Name Portrait Post Race Effect Disposition
Ariaa
Leader alkari ariaa.png
Colony Alkari Colony combat rating +10% per rank
+8% Icon security.png and +2% Icon security.png per rank above 1
Rebel
Ateek
Leader alkari ateek.png
Ship Alkari +8% Icon security.png and +2% Icon security.png per rank above 1 Loyal
Edita
Leader bulrathi edita.png
Colony Bulrathi +8% Icon security.png and +2% Icon security.png per rank above 1 Loyal
Mara
Leader psilons mara.png
Colony Psilon System +10% Icon research.png per rank
+8% Icon security.png and +2% Icon security.png per rank above 1
Loyal
Olu Agneta Ekholm
Leader gnolam olu agneta ekholm.png
Colony Gnolam +8% Icon security.png and +2% Icon security.png per rank above 1 Rebel
Remi
Leader trilarians remi.png
Colony Trilarian Colony combat rating +10% per rank
+8% Icon security.png and +2% Icon security.png per rank above 1
Rebel
Renwar
Leader silicoids renwar.png
Colony Silicoids System +10% population growth per rank
+8% Icon security.png and +2% Icon security.png per rank above 1
Loyal
Titus
Leader terran titus.png
Colony Terran +8% Icon security.png and +2% Icon security.png per rank above 1 Loyal
Tovar
Leader silicoids tovar.png
Colony Silicoids System +10% Icon morale.png per rank
+8% Icon security.png and +2% Icon security.png per rank above 1
Loyal
Yare
Leader klackon yare.png
Colony Klackon +8% Icon security.png and +2% Icon security.png per rank above 1 Rebel

Counter espionage[edit | edit source]

Spies assigned to counter espionage add their levels to the security percentage of the empire and each of its colonies. This total is multiplied by the civilization's security factor (1.1 for Darloks and Elerians who have a +10% bonus; 0.8 for Humans and Psilons who have a -20% penalty; 1.0 for all other races). They neural scanner tech achievement also adds 15 percentage points to this total, unaffected by civilization modifiers.

For example, with four level 5 spies assigned to counter espionage and the neural scanner tech achievement, most civilizations would get 35% Icon security.png score, Humans and Psilons would get only 31% Icon security.png, while Darloks and Elerians would get 37% Icon security.png.