Modifiers can be applied to nearly all weapon types, increasing their performance at a substantial cost in production and size.
List of modifiers[ | ]
Category | Name | Cost | Size | Effect | Description |
---|---|---|---|---|---|
Beam weapons | Heavy Mount | +100% | +100% | +50% range +100% damage -50% fire rate |
Heavy Mount beam weapons are large-platform versions that causes more of the normal amount of damage. |
Enveloping | +100% | +100% | Multiplies damage to shields | Enveloping weapons surround the target on impact, dealing massive damage to shields. | |
Point Defense | -50% | -50% | -75% range -50% damage +25% accuracy Can target and destroy missiles and torpedoes Cannot be combined with other modifiers |
Point Defense weapons are smaller, more precise versions of a weapon that fire automatically on missiles and fighter craft within range of the ship. | |
Continuous Fire | +50% | +50% | -10% starting accuracy, increases in increments of 5% to a maximum 50% bonus | Energy Cannons modified for continuous fire are increasingly more precise the longer they fire on the same target. | |
Auto-Fire | +50% | +50% | -20% accuracy +50% fire rate |
Auto-Fire weapons have greatly reduced cool down at the expense of reduced accuracy. | |
Missiles | Fast | +50% | +50% | +25% travel speed | Fast warheads travel faster than their unmodified counterparts, covering the distance to the target more quickly. |
MIRV | +100% | +100% | Multiplies damage on impact | Warheads separate from each projectile moments before impact, multiplying the damage done. | |
Heavy Armour | +25% | +25% | +100% armor | Heavily armored warheads are sturdier, allowing them to better survive PD fire and reach their target. | |
ECCM | +25% | +25% | +50% resistance to jamming | Electronic Counter-Counter Measures reduce the chances of a missiles being diverted by enemy jamming devices. | |
Torpedoes | Semi-Guided | +50% | +50% | Home-in on target if within 8 units. | Semi-Guided torpedoes have limited homing capabilities, allowing them to steer into targets. |
Overloaded | +100% | +100% | +100% damage -50% fire rate |
Overloaded torpedoes have payloads that exceed the engineering safety limits, drastically increasing their damage. | |
Enveloping | +100% | +100% | Multiplies damage to shields | Enveloping weapons surround the target on impact, dealing massive damage to shields. | |
Fast | +50% | +50% | +25% travel speed | Fast warheads travel faster than their unmodified counterparts, covering the distance to the target more quickly. |