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Master of Orion Wiki
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'''Colony projects''' can be divided into two kinds: Ongoing conversion of a colony's [[Production]] output for either pollution, income, or export (industrial), or upgrading the planet's [[biome]] (terraforming). ==Industrial=== {|class="wikitable" width="100%" !width="10%"| Name !width="10%"| Icon !width="5%"| Cost !width="5%"| Upkeep !width="20%"| Requirement !width="30%"| Effect !width="10%"| Restriction |- ! [[Export]] | [[File:export.png|100px|center]] | Exports [[Production]] to the planet with the Interplanetary Administration structure in the system. | 0 | | Exports production to planet with [[interplanetary administration]] built | |- ! [[Pollution clean-up]] | [[File:pollution_cleanup.png|100px|center]] | Uses [[Production]] output to clean up [[Pollution]]. | 0 | | Reduces pollution | |- ! [[Trade goods]] | [[File:trade_goods.png|100px|center]] | Converts 50% of the [[Production]] output into [[Credits]]. | 0 | | 50% of production converted to credits | |- |} ==Terraforming== {|class="wikitable" width="100%" !width="10%"| Name !width="10%"| Icon !width="5%"| Cost !width="5%"| Upkeep !width="20%"| Requirement !width="30%"| Effect !width="10%"| Restriction |- ! [[Artificial planet construction]] | [[File:terraforming.png|100px|center]] | Transforms Gas Giants into Huge Barren Abundant planets and Asteroid Belts into Large Barren Abundant planets inside the system. | 100 | | | |- ! [[Terraforming]] | [[File:terraforming.png|100px|center]] | Terraforming is the slow process of altering the environmental characteristics of a planet. This changes weather patterns, stabilizes extreme temperature fluctuations, and adjusts the abundance of surface water. Terraforming will only work on planets that have hospitable environments already. You can terraform a planet several times, but each application has an increased production cost. | 250 | [[Biome]]: At least Barren | Upgrades biome | |- ! [[Cavernous transformation]] | [[File:uber_cavernous.png|100px|center]] | Upgrades Arid planets to Cavernous-class by unleashing a swarm of automated diggers. | 250 | [[Biome]]: Arid | Upgrades biome to Cavernous | |- ! [[Grassland transformation]] | [[File:uber_grassland.png|100px|center]] | Upgrades Desert planets to Grassland-class by dramatically altering moisture concentration in different areas of the planet via artificial underground aqueducts. | 250 | [[Biome]]: Desert | Upgrades biome to Grassland | |- ! [[Inferno transformation]] | [[File:uber_inferno.png|100px|center]] | Upgrades Volcanic planets to Inferno-class by artificially increasing volcanic activity via well planned controlled detonations. | 250 | [[Biome]]: Volcanic | Upgrades biome to Inferno | |- ! [[Tropical transformation]] | [[File:uber_tropical.png|100px|center]] | Upgrades Swamp planets to Tropical-class by changing changes weather patterns on the surface and introducing new live species. | 250 | [[Biome]]: Swamp | Upgrades biome to Tropical | |- ! [[Gaia transformation]] | [[File:gaia_transformation.png|100px|center]] | The Gaia Transformation introduces genetically engineered microorganisms into a world to create an environment perfectly suited to both plant and animal growth. The transformation can only be applied to Terran environments turning them into Gaia-class worlds. | 500 | [[Biome]]: Terran | Upgrades biome to Gaia | |- |} [[Category:Master of Orion planet management]] [[Category:Master of Orion colony projects]]
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