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Colony structures are the basis of an empire, improving various areas of their functioning. All structures are categorized first by the area of a colony's functioning they affect, then by the type of bonus:

  • Worker bonuses apply to each tile occupied by a worker.
  • Flat bonuses apply regardless of worker assignments.
  • Global bonuses apply to the entire output of the planet.

Research

Worker bonus

Name Icon Cost Upkeep Requirement Effect Restriction
Advanced data center
Advance data center
110 3 +1 research point per tile
Astro university
Astro university
200 4 +3 Research per tile

Flat bonus

Name Icon Cost Upkeep Requirement Effect Restriction
Biospheres
Biospheres
40 1 +1 Food and Research
Research laboratory
Research laboratory
40 1 +2 Research
Asteroid laboratory
Toxics processor
40 2 Asteroid field +2 Research
Radiotelescopic observatory
Radiotelescopic observatory
65 1 Biome: Radiated +4 Research NO SUCH STRUCTURE
Moon laboratory
Moon laboratory
60 1 Moon +4 Research
Autolab
Autolab
240 4 +10 Research
Replaces research laboratory
Planetary supercomputer
Planetary supercomputer
280 6 +25 Research

Global bonus

Name Icon Cost Upkeep Requirement Effect Restriction
Deep sea cooling
Deep sea cooling
80 4 Biome: Ocean, Terran, Gaia +25% Research
Galactic cybernet node
Galactic cybernet node
260 10 +100% Research One per empire

Food

Worker bonus

Name Icon Cost Upkeep Requirement Effect Restriction
Soil enrichment facility
Soil enrichment
110 3 Biome: Any non-Radiated or non-Toxic +1 Food per tile
Subterranean farms
Subterranean farms
200 4 +2 Food
+1 Food per worker

Flat bonus

Name Icon Cost Upkeep Requirement Effect Restriction
Biospheres
Biospheres
40 1 +1 Food and Research
Hydroponic farm
Hydroponic farm
40 1 +2 Food
Subterranean farms
Subterranean farms
200 4 +2 Food
+1 Food per worker
Fungal farms
Fungal farms
60 2 Biome: Radiated, Toxic, Barren, Desert, Tundra +2 Food
Anaerobic colonies
Anaerobic colonies
50 1 Biome: Barren +3 Food production

Global bonus

Name Icon Cost Upkeep Requirement Effect Restriction
Underground storage
Underground storage
80 1 Biome: Tundra 15% of Food retained for population growth
Weather controller
Weather controller
200 4 +25% Food production
Cloning center
Cloning center
60 3 25% faster population growth
High orbit sonar
High orbit sonar
80 1 Biome: Ocean +35% Food
Matter converter
Matter converter
150 2 50% of Food is retained when population grows

Production

Worker bonus

Name Icon Cost Upkeep Requirement Effect Restriction
Toxic condenser
Sulphuric condenser
85 1 +1 Production per tile
Neutron collider
Neutron collider
110 3 +1 Production per tile
Robo-miners
Robo miners
160 3 +2 Production
+1 Production per tile

Flat bonus

Name Icon Cost Upkeep Requirement Effect Restriction
Automated factory
Automated factory
40 1 +2 Production
Crust prospecting
Crust prospecting
30 2 Mineral richness: Ultra-poor or Poor +2 Production
Robo-miners
Robo miners
160 3 +2 Production
+1 Production per tile
Deep core mine
Deep core mine
220 5 +2 Production
Solar kiln
Solar kiln
50 1 Biome: Desert, Grassland +4 Production

Global bonus

Name Icon Cost Upkeep Requirement Effect Restriction
Recyclotron
Recyclotron
140 4 +30% Production per worker
-15% Pollution

Pollution

Name Icon Cost Upkeep Requirement Effect Restriction
Recyclotron
Recyclotron
140 4 +30% Production per worker
-15% Pollution
Toxic processor
Toxics processor
80 3 Upgrades biome to Barren if Toxic
-25% Pollution
Atmospheric renewer
Atmospheric renewer
60 2 -25% Pollution
Pollution processor
Pollution processor
120 3 -50% Pollution
Replaces atmospheric renewer
Core waste dump
Core waste dump
200 5 -100% Pollution, replaces pollution processor

Economy

Population bonus

Name Icon Cost Upkeep Requirement Effect Restriction
Space port
Space port
160 0 +1 income per population unit
+5 credit income
Colonial revenue services
Colonial revenue services
60 0 +1 income per population unit
Planetary stock exchange
Planetary stock exchange
220 0 +2 income per population unit One per system

Flat bonus

Name Icon Cost Upkeep Requirement Effect Restriction
Space port
Space port
160 0 +1 income per population unit
+5 credit income

Global bonus

Name Icon Cost Upkeep Requirement Effect Restriction
Galactic currency exchange
Galactic currency exchange
280 0 +100% credit income One per empire
Geosynchronic warehouse
Geosynchronic wharf
110 3 -20% buyout cost

Military

Fleet management

Name Icon Cost Upkeep Requirement Effect Restriction
Star base
Space station
120 1 +1 Scanner Range
+5 command points
Enables Battleship construction
Battle station
Battlestation
320 3 Upgrades star base: +2 scanner range, +7 command points, repairs 20% of ship health per turn
Star fortress
Starfortress
600 5 +3 scanner range
+10 command points
Upgrades battlestation
Orbital shipyard
Orbital shipyard
80 2 Moon -20% ship costs
Space elevator
Space elevator
80 5 -30% ship cost

Planetary defenses

Name Icon Cost Upkeep Requirement Effect Restriction
Marine barracks
Marine barracks
60 1 Generates 1 marine every 5 turns (used for planetary defense and troop transportation)
Missile base
Missile base
60 1 Planet-based missile defenses
Fighter garrison
Fighter garrison
140 2 +10 Interceptors or Heavy Fighters
Armor barracks
Armor barracks
140 2 Generates armored units for defense (1 per 10 turns, 2 at start)
Ground batteries
Ground batteries
200 2 Planet-based Beam defenses
Space academy
Space academy
100 2 Upgrades ground combat rating
Artemis system net
Artemis system net
700 5 Deploys a defensive network of mines around the planet
Warp field interdictor
Warp interdictor
300 3 Slows down enemy ships

Morale

Name Icon Cost Upkeep Requirement Effect Restriction
Capitol
Capitol
120 0 Can only be built on the homeworld +10 command points
+30% Morale inside the system
One per race
Government support facility
Goverment support facility
40 1 +15% Morale
Holo simulator
Holo simulator
120 2 +15% Morale
Pleasure dome
Pleasure dome
250 3 +30% Morale

Other

Name Icon Cost Upkeep Requirement Effect Restriction
Interplanetary administration
Metro
160 3 Enables Export One per system
Jump gate
Jump gate
200 5 Instant travel between two colonies with the jump gate
Spy center
Spy center
80 2 Generates spies One per empire
Global DNA scanner
Spy center
80 2 Increased counter-espionage
Alien management center
Alien management center
60 1 +50% assimilation speed

Biome modifications

Name Icon Cost Upkeep Requirement Effect Restriction
Toxic processor
Toxics processor
80 3 Upgrades biome to Barren if Toxic
-25% Pollution
Planetary radiation shield
Planetary radiation shield
80 1 Upgrades biome to Barren if Radiated
+15 Planet defense
Planetary flux shield
Planetary flux shield
170 3 Upgrades biome to Barren if Radiated
+35 Planet defense
Replaces planetary radiation shield
Planetary barrier shield
Planetary barrier shield
300 5 Upgrades biome to Barren if Radiated
+15 Planet defense
Replaces planetary flux shield
Gravity generators
Gravity generators
100 3 Gravity: Low or High Eliminates Gravity penalties

Victory

All three structures need to be built to achieve victory
Name Icon Cost Upkeep Requirement Effect Restriction
Scientific victory I
Scientific victory 1
400 0 Enables Scientific Victory One per empire
Scientific victory II
Scientific victory 2
550 0 Enables Scientific Victory One per empire
Scientific victory III
Scientific victory 3
700 0 Enables Scientific Victory One per empire
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