Colony structures are the basis of an empire, improving various areas of their functioning. All structures are categorized first by the area of a colony's functioning they affect, then by the type of bonus:
- Worker bonuses apply to each tile occupied by a worker.
- Flat bonuses apply regardless of worker assignments.
- Global bonuses apply to the entire output of the planet.
Research
Worker bonus
Name | Icon | Cost | Upkeep | Requirement | Effect | Restriction |
---|---|---|---|---|---|---|
Advanced data center | 110 | 3 | +1 research point per tile | |||
Astro university | 200 | 4 | +3 Research per tile |
Flat bonus
Name | Icon | Cost | Upkeep | Requirement | Effect | Restriction |
---|---|---|---|---|---|---|
Biospheres | 40 | 1 | +1 Food and Research | |||
Research laboratory | 40 | 1 | +2 Research | |||
Asteroid laboratory | 40 | 2 | Asteroid field | +2 Research | ||
Radiotelescopic observatory | 65 | 1 | Biome: Radiated | +4 Research | NO SUCH STRUCTURE | |
Moon laboratory | 60 | 1 | Moon | +4 Research | ||
Autolab | 240 | 4 | +10 Research Replaces research laboratory |
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Planetary supercomputer | 280 | 6 | +25 Research |
Global bonus
Name | Icon | Cost | Upkeep | Requirement | Effect | Restriction |
---|---|---|---|---|---|---|
Deep sea cooling | 80 | 4 | Biome: Ocean, Terran, Gaia | +25% Research | ||
Galactic cybernet node | 260 | 10 | +100% Research | One per empire |
Food
Worker bonus
Name | Icon | Cost | Upkeep | Requirement | Effect | Restriction |
---|---|---|---|---|---|---|
Soil enrichment facility | 110 | 3 | Biome: Any non-Radiated or non-Toxic | +1 Food per tile | ||
Subterranean farms | 200 | 4 | +2 Food +1 Food per worker |
Flat bonus
Name | Icon | Cost | Upkeep | Requirement | Effect | Restriction |
---|---|---|---|---|---|---|
Biospheres | 40 | 1 | +1 Food and Research | |||
Hydroponic farm | 40 | 1 | +2 Food | |||
Subterranean farms | 200 | 4 | +2 Food +1 Food per worker |
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Fungal farms | 60 | 2 | Biome: Radiated, Toxic, Barren, Desert, Tundra | +2 Food | ||
Anaerobic colonies | 50 | 1 | Biome: Barren | +3 Food production |
Global bonus
Name | Icon | Cost | Upkeep | Requirement | Effect | Restriction |
---|---|---|---|---|---|---|
Underground storage | 80 | 1 | Biome: Tundra | 15% of Food retained for population growth | ||
Weather controller | 200 | 4 | +25% Food production | |||
Cloning center | 60 | 3 | 25% faster population growth | |||
High orbit sonar | 80 | 1 | Biome: Ocean | +35% Food | ||
Matter converter | 150 | 2 | 50% of Food is retained when population grows |
Production
Worker bonus
Name | Icon | Cost | Upkeep | Requirement | Effect | Restriction |
---|---|---|---|---|---|---|
Toxic condenser | 85 | 1 | +1 Production per tile | |||
Neutron collider | 110 | 3 | +1 Production per tile | |||
Robo-miners | 160 | 3 | +2 Production +1 Production per tile |
Flat bonus
Name | Icon | Cost | Upkeep | Requirement | Effect | Restriction |
---|---|---|---|---|---|---|
Automated factory | 40 | 1 | +2 Production | |||
Crust prospecting | 30 | 2 | Mineral richness: Ultra-poor or Poor | +2 Production | ||
Robo-miners | 160 | 3 | +2 Production +1 Production per tile |
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Deep core mine | 220 | 5 | +2 Production | |||
Solar kiln | 50 | 1 | Biome: Desert, Grassland | +4 Production |
Global bonus
Name | Icon | Cost | Upkeep | Requirement | Effect | Restriction |
---|---|---|---|---|---|---|
Recyclotron | 140 | 4 | +30% Production per worker -15% Pollution |
Pollution
Name | Icon | Cost | Upkeep | Requirement | Effect | Restriction |
---|---|---|---|---|---|---|
Recyclotron | 140 | 4 | +30% Production per worker -15% Pollution |
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Toxic processor | 80 | 3 | Upgrades biome to Barren if Toxic -25% Pollution |
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Atmospheric renewer | 60 | 2 | -25% Pollution | |||
Pollution processor | 120 | 3 | -50% Pollution Replaces atmospheric renewer |
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Core waste dump | 200 | 5 | -100% Pollution, replaces pollution processor |
Economy
Population bonus
Name | Icon | Cost | Upkeep | Requirement | Effect | Restriction |
---|---|---|---|---|---|---|
Space port | 160 | 0 | +1 income per population unit +5 credit income |
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Colonial revenue services | 60 | 0 | +1 income per population unit | |||
Planetary stock exchange | 220 | 0 | +2 income per population unit | One per system |
Flat bonus
Name | Icon | Cost | Upkeep | Requirement | Effect | Restriction |
---|---|---|---|---|---|---|
Space port | 160 | 0 | +1 income per population unit +5 credit income |
Global bonus
Name | Icon | Cost | Upkeep | Requirement | Effect | Restriction |
---|---|---|---|---|---|---|
Galactic currency exchange | 280 | 0 | +100% credit income | One per empire | ||
Geosynchronic warehouse | 110 | 3 | -20% buyout cost |
Military
Fleet management
Name | Icon | Cost | Upkeep | Requirement | Effect | Restriction |
---|---|---|---|---|---|---|
Star base | 120 | 1 | +1 Scanner Range +5 command points Enables Battleship construction |
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Battle station | 320 | 3 | Upgrades star base: +2 scanner range, +7 command points, repairs 20% of ship health per turn | |||
Star fortress | 600 | 5 | +3 scanner range +10 command points Upgrades battlestation |
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Orbital shipyard | 80 | 2 | Moon | -20% ship costs | ||
Space elevator | 80 | 5 | -30% ship cost |
Planetary defenses
Name | Icon | Cost | Upkeep | Requirement | Effect | Restriction |
---|---|---|---|---|---|---|
Marine barracks | 60 | 1 | Generates 1 marine every 5 turns (used for planetary defense and troop transportation) | |||
Missile base | 60 | 1 | Planet-based missile defenses | |||
Fighter garrison | 140 | 2 | +10 Interceptors or Heavy Fighters | |||
Armor barracks | 140 | 2 | Generates armored units for defense (1 per 10 turns, 2 at start) | |||
Ground batteries | 200 | 2 | Planet-based Beam defenses | |||
Space academy | 100 | 2 | Upgrades ground combat rating | |||
Artemis system net | 700 | 5 | Deploys a defensive network of mines around the planet | |||
Warp field interdictor | 300 | 3 | Slows down enemy ships |
Morale
Name | Icon | Cost | Upkeep | Requirement | Effect | Restriction |
---|---|---|---|---|---|---|
Capitol | 120 | 0 | Can only be built on the homeworld | +10 command points +30% Morale inside the system |
One per race | |
Government support facility | 40 | 1 | +15% Morale | |||
Holo simulator | 120 | 2 | +15% Morale | |||
Pleasure dome | 250 | 3 | +30% Morale |
Other
Name | Icon | Cost | Upkeep | Requirement | Effect | Restriction |
---|---|---|---|---|---|---|
Interplanetary administration | 160 | 3 | Enables Export | One per system | ||
Jump gate | 200 | 5 | Instant travel between two colonies with the jump gate | |||
Spy center | 80 | 2 | Generates spies | One per empire | ||
Global DNA scanner | 80 | 2 | Increased counter-espionage | |||
Alien management center | 60 | 1 | +50% assimilation speed |
Biome modifications
Name | Icon | Cost | Upkeep | Requirement | Effect | Restriction |
---|---|---|---|---|---|---|
Toxic processor | 80 | 3 | Upgrades biome to Barren if Toxic -25% Pollution |
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Planetary radiation shield | 80 | 1 | Upgrades biome to Barren if Radiated +15 Planet defense |
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Planetary flux shield | 170 | 3 | Upgrades biome to Barren if Radiated +35 Planet defense Replaces planetary radiation shield |
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Planetary barrier shield | 300 | 5 | Upgrades biome to Barren if Radiated +15 Planet defense Replaces planetary flux shield |
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Gravity generators | 100 | 3 | Gravity: Low or High | Eliminates Gravity penalties |
Victory
- All three structures need to be built to achieve victory
Name | Icon | Cost | Upkeep | Requirement | Effect | Restriction |
---|---|---|---|---|---|---|
Scientific victory I | 400 | 0 | Enables Scientific Victory | One per empire | ||
Scientific victory II | 550 | 0 | Enables Scientific Victory | One per empire | ||
Scientific victory III | 700 | 0 | Enables Scientific Victory | One per empire |