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For the Master of Orion II leaders, see this article.

Hired leaders can be assigned to colonies or ships (depending on their role) to boost systems or fleets. Rejected leaders stay around for a while before leaving. Each leader has a specific salary associated with them that increases as they gain experience.

Leaders earn experience only while assigned. Ship Leaders earn additional experience by exploring anomalies, discovering planets, engaging in battles, contacting races, killing space monsters, and killing the Orion Guardian. Colony leaders accumulate experience as they work, with no additional bonuses. Upon leveling up, you can choose to improve one of the leader's bonuses (which also increases their salary).

There are five ranks a leader can attain:

Ship
Commander → Captain → Commodore → Rear Admiral → Admiral
Colony
Administrator → Commissioner → Director → Magistrate → Governor

List of leaders[ | ]

Colony[ | ]

Name Race Disposition Bonuses
Alkari Rebel
  • Colony ground combat rating +10% per rank
  • Security +8% and +2% per rank above 1
Alkari Loyal
  • Colony morale +10% per rank


Alkari Loyal
  • Colony pollution cleanup +10 per rank


Alkari Loyal
  • Colony production +10% per rank
  • General foreign disposition +10% and +5% per rank above 1
Alkari Rebel
  • Colony research +10% per rank


Bulrathi Loyal
  • Colony ground combat rating +10% per rank


Bulrathi Loyal
  • Leader experience gain rate +10% and +5% per rank above 1
  • Spy experience gain +10% and +5% per rank above 1
Bulrathi Rebel
  • Colony research +10% per rank
  • Colony food growth +10% per rank
Bulrathi Loyal
  • Security +8% and +2% per rank above 1


Darlok Rebel
  • Beam attack of orbiting ships +10% per rank
  • Colony ground combat rating +10% per rank
Darlok Loyal
  • Buyout cost reduction -10% per rank.


Darlok Loyal
  • Leader experience gain rate +10% and +5% per rank above 1
  • Spy experience gain +10% and +5% per rank above 1
Darlok Rebel
  • Colony morale +10% per rank
  • General foreign disposition +10% and +5% per rank above 1
  • Leader appearance chance +20% and +8% per rank above 1
Darlok Loyal
  • Leader appearance chance +20% and +8% per rank above 1


Elerians Loyal
  • Colony ground combat rating +10% per rank
  • General foreign disposition +10% and +5% per rank above 1
Elerians Loyal
  • Colony morale +10% per rank


Elerians Rebel
  • Colony population growth +10% per rank


Elerians Loyal
  • Colony production +10% per rank


Elerians Rebel
  • Colony research +10% per rank
  • Colony ground combat rating +10% per rank
Gnolam Rebel
  • Buyout cost reduction -10% per rank.
  • Colony tax income +10% per rank
Gnolam Loyal
  • Colony tax income +10% per rank
  • Income from trade treaties +10% and +5% per rank above 1
Gnolam Loyal
  • Colony tax income +10% per rank


Gnolam Loyal
  • Colony production +10% per rank


Gnolam Rebel
  • General foreign disposition +10% and +5% per rank above 1
  • Income from trade treaties +10% and +5% per rank above 1
Gnolam Rebel
  • Security +8% and +2% per rank above 1


Humans Rebel
  • Buyout cost reduction -10% per rank.
  • Colony ground combat rating +10% per rank
Humans Loyal
  • Colony ground combat rating +10% per rank
  • General foreign disposition +10% and +5% per rank above 1
Humans Rebel
  • Colony ground combat rating +10% per rank


Humans Loyal
  • Colony research +10% per rank
  • General foreign disposition +10% and +5% per rank above 1
Klackon Loyal
  • Colony food growth +10% per rank


Klackon Rebel
  • Colony food growth +10% per rank
  • Colony pollution cleanup +10 per rank
Klackon Rebel
  • Colony population growth +10% per rank


Klackon Loyal
  • Colony population growth +10% per rank
  • Colony production +10% per rank
Klackon Loyal
  • Colony production +10% per rank
  • Buyout cost reduction -10% per rank.
Klackon Rebel
  • Security +8% and +2% per rank above 1


Meklar Loyal
  • Colony production +10% per rank
  • Colony morale +10% per rank
  • Spy experience gain +10% and +5% per rank above 1
Meklar Loyal
  • Colony production +10% per rank
  • Colony pollution cleanup +10 per rank
Meklar Rebel
  • Colony research +10% per rank
  • Colony production +10% per rank
Meklar Rebel
  • Colony research +10% per rank


Meklar Loyal
  • Spy experience gain +10% and +5% per rank above 1


Mrrshan Rebel
  • Buyout cost reduction -10% and -5% per rank above 1.


Mrrshan Rebel
  • Colony tax income +10% per rank


Mrrshan Loyal
  • Colony production +10% per rank
  • Colony morale +10% per rank
Mrrshan Loyal
  • Colony production +10% per rank
  • Colony morale +10% per rank
Mrrshan Loyal
  • Colony production +10% per rank
  • Colony tax income +10% per rank
Psilons Loyal
  • Colony morale +10% per rank
  • Leader appearance chance +20% and +8% per rank above 1
Psilons Loyal
  • Colony population growth +10% per rank


Psilons Rebel
  • Colony research +10% per rank


Psilons Loyal
  • Colony research +10% per rank
  • Security +8% and +2% per rank above 1
Psilons Rebel
  • General foreign disposition +10% and +5% per rank above 1


Sakkra Rebel
  • Leader experience gain rate +10% and +5% per rank above 1
  • Leader appearance chance +20% and +8% per rank above 1
Sakkra Loyal
  • Colony morale +10% per rank
  • Leader experience gain rate +10% and +5% per rank above 1
Sakkra Loyal
  • Colony population growth +10% per rank


Sakkra Loyal
  • Colony research +10% per rank


Silicoids Loyal
  • Colony morale +10% per rank
  • Security +8% and +2% per rank above 1
Silicoids Rebel
  • Colony population growth +10% per rank
  • Colony tax income +10% per rank
Silicoids Loyal
  • Colony population growth +10% per rank
  • Security +8% and +2% per rank above 1
Silicoids Loyal
  • Colony production +10% per rank
  • Colony population growth +10% per rank
Silicoids Rebel
  • Colony production +10% per rank
  • Buyout cost reduction -10% per rank.
  • Leader experience gain rate +10% and +5% per rank above 1
Terran Loyal
  • Colony research +10% per rank
  • Colony production +10% per rank
  • Colony Ground Combat Rating +10% per rank
Terran Rebel
  • Colony research +10% per rank
  • Colony food growth +10% per rank
Terran Rebel
  • Colony research +10% per rank


Terran Loyal
  • Leader hiring cost -10% and -5% per rank above 1
  • Leader salary reduction -5% per rank
Terran Loyal
  • Security +8% and +2% per rank above 1


Trilarians Loyal
  • Colony food growth +10% per rank
  • Leader experience gain rate +10% and +5% per rank above 1
Trilarians Rebel
  • Colony ground combat rating +10% per rank
  • Security +8% and +2% per rank above 1
Trilarians Loyal
  • Colony morale +10% per rank


Trilarians Rebel
  • Colony morale +10% per rank
  • Leader experience gain rate +10% and +5% per rank above 1
  • Leader appearance chance +20% and +8% per rank above 1
Trilarians Loyal
  • Colony research +10% per rank
  • Colony pollution cleanup +10 per rank

Ship[ | ]

Name Race Disposition Bonuses
Alkari Rebel
  • Global credit income +6% and +2% per rank above 1


Alkari Loyal
  • Security +8% and +2% per rank above 1


Alkari Loyal
  • Ship beam attack +10% per rank
  • Ground combat rating +10% per rank (fleet-wide)
Alkari Rebel
  • Ship beam defense +10% per rank
  • Ship beam attack +10% per rank
Alkari Rebel
  • Ship travel speed +10% and +5% per rank above 1
  • Ship missile damage +10% per rank
Bulrathi Rebel
  • Global credit income +6% and +2% per rank above 1


Bulrathi Rebel
  • Ship beam attack +10% per rank


Bulrathi Loyal
  • Ground combat rating +10% per rank (fleet-wide)


Bulrathi Rebel
  • Ship missile damage +10% per rank
  • Ground combat rating +10% per rank (fleet-wide)
Bulrathi Loyal
  • Ship missile damage +10% per rank
  • Ship beam attack +10% per rank
Bulrathi Rebel
  • Ship travel speed +10% and +5% per rank above 1
  • Ship weapons max damage +4% and +4% per rank above 1
Darlok Rebel
  • Research +10% per rank


Darlok Loyal
  • Ship beam defense +10% per rank
  • Ship beam attack +10% per rank
Darlok Loyal
  • Ground combat rating +10% per rank (fleet-wide)


Darlok Rebel
  • Ship missile damage +10% per rank
  • Ship weapons max damage +4% and +4% per rank above 1
Darlok Rebel
  • Ship travel speed +10% and +5% per rank above 1
  • Global credit income +6% and +2% per rank above 1
Elerians Loyal
  • Ground combat rating +10% per rank (fleet-wide)


Elerians Rebel
  • Ground combat rating +10% per rank (fleet-wide)
  • Global credit income +6% and +2% per rank above 1
Elerians Rebel
  • Ship repair per turn +4% and +2% per rank above 1


Elerians Loyal
  • Ship travel speed +10% and +5% per rank above 1


Elerians Rebel
  • Ship travel speed +10% and +5% per rank above 1
  • Research +10% per rank
Gnolam Loyal
  • Global credit income +6% and +2% per rank above 1
  • Income from trade treaties +10% and +5% per rank above 1
Gnolam Rebel
  • Global credit income +6% and +2% per rank above 1


Gnolam Rebel
  • Ship command points requirement -10% and -5% per rank above 1
  • Ship missile damage +10% per rank
Gnolam Loyal
  • Ship travel speed +10% and +5% per rank above 1
  • Research +10% per rank
Humans Loyal
  • Ship beam defense +10% per rank
  • Ship command points requirement -10% and -5% per rank above 1
Humans Loyal
  • Ship beam defense +10% per rank_antarans_monsters
  • Ship missile damage +10% per rank_antarans_monsters
Humans Rebel
  • Ground combat rating +10% per rank (fleet-wide)
  • Leader appearance chance +20% and +8% per rank above 1
  • Leader hiring cost -10% and -5% per rank above 1
Humans Loyal
  • Ship missile damage +10% per rank
  • Research +10% per rank
Humans Rebel
  • Ship repair per turn +4% and +2% per rank above 1
  • Research +10% per rank
Humans Rebel
  • Ship weapons max damage +4% and +4% per rank above 1
  • Global credit income +6% and +2% per rank above 1
Klackon Loyal
  • Ship beam defense +10% per rank


Klackon Loyal
  • Ship beam defense +10% per rank
  • Ship missile damage +10% per rank
  • Ground combat rating +10% per rank (fleet-wide)
Klackon Rebel
  • Ship shield restoration +4% and +2% per rank above 1
  • Ship repair per turn +4% and +2% per rank above 1
Klackon Rebel
  • Ship travel speed +10% and +5% per rank above 1


Meklar Rebel
  • Global credit income +6% and +2% per rank above 1


Meklar Loyal
  • Global credit income +6% and +2% per rank above 1


Meklar Loyal
  • Ship beam attack +10% per rank
  • Ship missile damage +10% per rank_antarans_monsters
Meklar Rebel
  • Ship beam defense +10% per rank
  • Ship repair per turn +4% and +2% per rank above 1
Meklar Rebel
  • Ship command points requirement -10% and -5% per rank above 1
  • Research +10% per rank
Mrrshan Loyal
  • Research +10% per rank
  • Ground combat rating +10% per rank (fleet-wide)
Mrrshan Loyal
  • Ship beam attack +10% per rank


Mrrshan Rebel
  • Ship missile damage +10% per rank


Mrrshan Rebel
  • Ship shield restoration +4% and +2% per rank above 1
  • Ship repair per turn +4% and +2% per rank above 1
Mrrshan Rebel
  • Ship weapons max damage +4% and +4% per rank above 1


Psilons Rebel
  • Ship beam attack +10% per rank


Psilons Loyal
  • Ship missile damage +10% per rank
  • Ship weapons max damage +4% and +4% per rank above 1
Psilons Rebel
  • Ship shield restoration +4% and +2% per rank above 1
  • Ship repair per turn +4% and +2% per rank above 1
Psilons Loyal
  • Ship shield restoration +4% and +2% per rank above 1
  • Ship repair per turn +4% and +2% per rank above 1
Psilons Rebel
  • Ship weapons max damage +4% and +4% per rank above 1


Sakkra Loyal
  • Ship beam defense +10% per rank_antarans_monsters
  • Ship missile damage +10% per rank_antarans_monsters
Sakkra Rebel
  • Ship command points requirement -10% and -5% per rank above 1
  • Ground combat rating +10% per rank (fleet-wide)
Sakkra Rebel
  • Ground combat rating +10% per rank (fleet-wide)
  • Ship repair per turn +4% and +2% per rank above 1
Sakkra Rebel
  • Ground combat rating +10% per rank (fleet-wide)
  • Global credit income +6% and +2% per rank above 1
Sakkra Loyal
  • Ground combat rating +10% per rank (fleet-wide)


Sakkra Rebel
  • Ship travel speed +10% and +5% per rank above 1
  • Research +10% per rank
Silicoids Rebel
  • Income from trade treaties +10% and +5% per rank above 1


Silicoids Rebel
  • Ship command points requirement -10% and -5% per rank above 1
  • Leader hiring cost -10% and -5% per rank above 1
  • Leader salary reduction -5% per rank
Silicoids Loyal
  • Ground combat rating +10% per rank (fleet-wide)


Silicoids Rebel
  • Ship missile damage +10% per rank
  • Ship weapons max damage +4% and +4% per rank above 1
Silicoids Loyal
  • Ship travel speed +10% and +5% per rank above 1


Terran Rebel
  • Global credit income +6% and +2% per rank above 1


Terran Rebel
  • General foreign disposition +10% and +5% per rank above 1
  • Leader appearance chance +20% and +8% per rank above 1
  • Leader hiring cost -10% and -5% per rank above 1
Terran Loyal
  • Ship beam defense +10% per rank
  • Ship repair per turn +4% and +2% per rank above 1
  • Colony Ground Combat Rating +10% per rank
Terran Rebel
  • Ship command points requirement -10% and -5% per rank above 1
  • Leader appearance chance +20% and +8% per rank above 1
Terran Loyal
  • Ship travel speed +10% and +5% per rank above 1
  • Ship missile damage +10% per rank
  • Ship missile damage +10% per rank_antarans_monsters
Trilarians Rebel
  • Ship beam defense +10% per rank
  • Ship missile damage +10% per rank
  • Global credit income +6% and +2% per rank above 1
Trilarians Loyal
  • Ship beam defense +10% per rank
  • General foreign disposition +10% and +5% per rank above 1
  • Research +10% per rank
Trilarians Rebel
  • Ship beam defense +10% per rank_antarans_monsters


Trilarians Loyal
  • Ship travel speed +10% and +5% per rank above 1
  • Fleet beam defense +10% per rank
  • Ship beam attack +10% per rank
Trilarians Rebel
  • Ship travel speed +10% and +5% per rank above 1
  • General foreign disposition +10% and +5% per rank above 1

Unimplemented[ | ]

The leaders from the independent civilizations were never finished. There are several inconsistencies between their depiction and the depiction of the independent races in the finished game, so it is likely that they would have been changed had they been implemented. Notably:

  • Ash's portrait does not match any of the existing independent races. It corresponds to the portrait of an unimplemented, unnamed tenth race.
  • Kei's portrait and description matches that of the Glis, not of the Akirians. It is also the only portrait not to have a transparent background.
  • Laurelos' portrait matches that of the Akirians, not of the Thersonians.
  • Trevor's portrait matches the Thersonians, not the Glis. His description as being limbless does not fit the portrait.
Name Race Disposition Bonuses
Thersonian / mystery Neutral
Zarkonian Neutral
Yar-ssian Neutral
Nyunyu Neutral
Eldritch Neutral
Akirian / Glis Neutral
Degonite Neutral
Thersonian / Akirian Neutral
Nyemorian Neutral
Glis / Thersonian Neutral
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