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Master of Orion 3
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Master of Orion 3
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===The Departure of Alan Emrich=== Rantz also clashed with Alan Emrich, one of the original MoO designers (and at the time, lead designer on MoO 3), over which direction the game should be taken. Emrich favored a traditional approach similar to the previous games, while Rantz again wanted a more "realistic" depiction of how a complex galactic empire would really be managed (this at one point resulted in a build of the game which used over 100 different GUI screens to keep track of everything). Emrich was eventually forced out early in the game's development, the various gameplay mechanics he had proposed (such as including systems of religion, government corruption, and the ability to explore neutron stars and black holes) were cut, and things went downhill from there.
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