Master of Orion Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Master of Orion Wiki
731
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Racial trait
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Racial trait
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Notes== While most traits are approximately the same as the equivalent ''Battle at Antares'' [[race picks]], there are several major differences. *Aquatic in MOO2 also affected the planets' base food per cell, in addition to maximum population. In MOOCTS, it only affects the maximum population, but leaves the base food per cell unchanged: an ocean planet is treated as a gaia planet for maximum population, but still produces just 2.5 food per farmer instead of 4 for a real gaia. *Government traits are not implemented. Although present to a limited extent in the game code, they have no in-game effets, as the implementation was never finished. *Repulsive in MOO2 limited [[diplomacy]] to declaring war, while also increasing assimilation time and making mercenary [[leaders]] more expensive and less likely to join you. In MOOCTS, it does not include the [[#Diplomacy|Diplomacy: Repulsive]] effect and instead merely makes diplomacy more difficult without blocking other treaties outright; though the older behavior can be modded back in easily. *Subterranean in MOO2 doubled the max population of any settled planet, while giving a minor bonus to ground defense. In MOOCTS it instead allows terraformation of dry planets into cavernous planets. *Tolerant in MOO2 allowed a race to ignore the effects of pollution. The trait with the same name in MOOCTS instead is about ignoring the effects of gravity. *Warlord was in MOO2 mostly a ship combat trait (command points from colonies without having to build a [[star base]] allowing for a larger fleet sooner, ship combat statistics improved through leveling up, etc.) while it is purely a ground combat trait in MOOCTS. <br/><br/> {{Navbox races MoO2016}} [[Category:Master of Orion races]]
Summary:
Please note that all contributions to the Master of Orion Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab