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Master of Orion Wiki
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'''Science''' produces research, a critical resource, allowing you to progress through the [[technology tree]]. The first ''Master of Orion'' uses [[planetary production]] to reflect the total production of a planet. ==Master of Orion II: Battle at Antares== {{stub}} ==Master of Orion 3== {{stub}} ==Master of Orion: Conquer the Stars== <div align="center">[[File:Alkari_Scientist.png]][[File:Bulrathi_Scientist.png]][[File:Darlok_Scientist.png]][[File:Elerian_Scientist.png]][[File:Gnolam_Scientist.png]][[File:Human_Scientist.png]][[File:Klackon_Scientist.png]][[File:Meklar_Scientist.png]][[File:Mrrshan_Scientist.png]][[File:Psilon_Scientist.png]][[File:Sakkra_Scientist.png]][[File:Silicoid_Scientist.png]][[File:Terran_Scientist.png]][[File:Trilarian_Scientist.png]]</div> Science is determined indirectly by [[planet size]] and [[biome]]. All of a planet's population can be scientist. Normally the population cap, and therefore how many scientists a planet can have, is as many as it can have [[farming|farmers]] and [[industry|workers]] both. In addition, the [[advanced city planning]] tech achievement increases this maximum by five for all planets in the empire, and with the [[Unofficial Code Patch]], [[biospheres]] can increase this by two more. The base research output per scientist is the same regardless of planet: it is dictated by the value of BASE_RESEARCH_OUTPUT_PER_TILE in Globals.yaml, which is normally 3. This can be improved by certain [[colony structures]] such as the [[advanced data center]] and the [[astro university]]. Note that the university can only be built in one planet per system, so the planet with the highest population is generally the best choice. The [[heightened intelligence]] tech achievement also improves the research output of all scientists across the empire. Besides scientists, there are several ways to get an increase in research points. Colony structures such as the [[research laboratory]] and its upgrade the [[autolab]], [[deep sea cooling]], the [[planetary supercomputer]], [[biospheres]] (without [[Unofficial Code Patch]]), and [[moon laboratory]] all provide a flat bonus. The presence of [[artifacts]] on a colonized world also does so. A [[space factory]] can build an [[asteroid laboratory]] on any asteroid belt, even outside of controlled systems. Colonies built in the [[Akirian|Ban-el-Akir]], [[Nyemorian|Nyemor]], and [[Thersonian|Thersonia]] systems also generate more research through exchanges with [[independent civilizations]]. Finally [[research treaties]] should not be neglected. [[Category:Master of Orion]] [[Category:Master of Orion II: Battle at Antares]] [[Category:Master of Orion III]]
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