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'''Ship weapons''' are [[ship modules]] designed for one purpose, with one desire and one drive: To destroy. ==Direct fire== ===Beams=== {|class="wikitable" width="100%" !width="15%"| Name !width="10%"| Image !width="10%"| Max Damage !Range !width="10%"| Cooldown !width="10%"| Production cost !width="10%"| Size ! [[Ship weapon modifiers|Modifiers]] |- ! [[Fusion beam]] | [[File:fusion beam.png|x100px|center]] | 2.5 * (6 Procs) |17 | 5 | 8 | 12 | Continuous fire beams <br/>Auto fireĀ <br/>Heavy mountĀ <br/>Enveloping |- ! [[Ion pulse beam]] | [[File:ion pulse cannon.png|x100px|center]] | 6 * (8 Procs) |40 | 6 | 13 | 12 | Continuous fire beams <br/>Auto fireĀ <br/>Heavy mountĀ <br/>Enveloping |- ! [[Graviton beam]] | [[File:graviton beam.png|x100px|center]] | 13*(8 Procs) |40 | 6 | 20 | 12 | Continuous fire beams <br/>Auto fireĀ <br/>Heavy mountĀ <br/>Enveloping |- ! [[Death ray]] | [[File:death ray.png|x100px|center]] | 25 * (8 Procs) |40 | 8 | 25 | 50 | Continuous fire beams <br/>Auto fireĀ <br/>Heavy mountĀ <br/>Enveloping |- ! [[Stellar converter]] | [[File:stellar_converter.png|x100px|center]] | 400 * (10 Procs) |70 | 30 | 160 (base hull cost increased x1.3) | Cruiser: 439 Battleship: 571 Titan: 742 Doomstar: 965 | None |} ===Lasers=== {|class="wikitable" width="100%" !width="15%"| Name !width="10%"| Image !width="10%"| Max Damage !Range !width="10%"| Cooldown !width="10%"| Production cost !width="10%"| Size ! [[Ship weapon modifiers|Modifiers]] |- ! [[Laser cannon]] | [[File:laser cannon.png|x100px|center]] | 3 |40 | 4 | 2 | 6 | Point defenseĀ <br/>Continuous fire lasers <br/>Auto fireĀ <br/>Heavy mountĀ <br/>Enveloping |- ! [[Mass driver]] | [[File:mass driver.png|x100px|center]] | 8 |40 | 4 | 4 | 8 | Point defenseĀ <br/>Continuous fire lasers <br/>Auto fireĀ <br/>Heavy mountĀ <br/>Enveloping |- ! [[Neutron blaster]] | [[File:neutron blaster.png|x100px|center]] | 10 |40 | 6 | 5 | 12 | Continuous fire lasers <br/>Auto fireĀ <br/>Heavy mountĀ <br/>Enveloping |- ! [[Gauss cannon]] | [[File:gauss cannon.png|x100px|center]] | 20 |40 | 4 | 8 | 8 | Continuous fire lasers <br/>Auto fireĀ <br/>Heavy mountĀ <br/>Enveloping |- ! [[Phasors]] | [[File:phasors.png|x100px|center]] | 40 |40 | 6 | 10 | 8 | Point defenseĀ <br/>Continuous fire lasers <br/>Auto fireĀ <br/>Heavy mountĀ <br/>Enveloping |- ! [[Plasma cannon]] | [[File:plasma cannon.png|x100px|center]] | 40 |50 | 4 | 15 | 30 | Continuous fire lasers <br/>Auto fireĀ <br/>Heavy mountĀ <br/>Enveloping |- ! [[Disruptor cannon]] | [[File:disruptor cannon.png|x100px|center]] | 90 |50 | 6 | 25 | 30 | Continuous fire lasers <br/>Auto fireĀ <br/>Heavy mountĀ <br/>Enveloping |- ! [[Mauler device]] | [[File:mauler device.png|x100px|center]] | 350 |8 | 10 | 50 | 200 | Continuous fire lasers <br/>Auto fireĀ <br/>Heavy mountĀ <br/>Enveloping |} ==Missiles== ; Missiles are fast-moving projectiles that deal plenty of damage, but are very vulnerable to point-defense weapons. {|class="wikitable" width="100%" !width="15%"| Name !width="10%"| Image !width="10%"| Max Damage !Range !width="10%"| Cooldown !Hull Points !width="10%"| Production cost !width="10%"| Size ! [[Ship weapon modifiers|Modifiers]] |- ! [[Nuclear missile]] | [[File:nuclear_missile.png|x100px|center]] | 10 |50 | 7 |5 | 4 | 10 | <br/>heavy armor <br/>eccmĀ <br/>fastĀ <br/>mirv |- ! [[Merculite missile]] | [[File:merculite_missile.png|x100px|center]] | 20 |50 | 6 |8 | 6 | 10 | <br/>heavy armor <br/>eccmĀ <br/>fastĀ <br/>mirv |- ! [[Pulson missile]] | [[File:pulson_missile.png|x100px|center]] | 35 |50 | 5 |12 | 10 | 10 | <br/>heavy armor <br/>eccmĀ <br/>fastĀ <br/>mirv |- ! [[Zeon missile]] | [[File:zeon_missile.png|x100px|center]] | 60 |50 | 5 |18 | 15 | 10 | <br/>heavy armor <br/>eccmĀ <br/>fastĀ <br/>mirv |} ==Torpedoes== * Trading speed and maneuverability for punch, torpedoes are essentially missiles on steroids. While not as fast or numerous, they pack a punch far above that of regular missiles. {|class="wikitable" width="100%" !width="15%"| Name !width="10%"| Image !width="10%"| Max Damage !Range !width="10%"| Cooldown !width="10%"| Production cost !width="10%"| Size ! [[Ship weapon modifiers|Modifiers]] |- ! [[Proton torpedoes]] | [[File:proton_torpedoes.png|x100px|center]] | 25 |60 | 10 | 6 | 15 | <br/>envelopingĀ <br/>overloadedĀ <br/>fastĀ <br/>semi guided |- ! [[Anti-matter torpedoes]] | [[File:antimatter_torpedoes.png|x100px|center]] | 50 |60 | 10 | 10 | 15 | <br/>envelopingĀ <br/>overloadedĀ <br/>fastĀ <br/>semi guided |- ! [[Plasma torpedoes]] | [[File:plasma_torpedoes.png|x100px|center]] | 120 |60 | 10 | 15 | 15 | <br/>envelopingĀ <br/>overloadedĀ <br/>fastĀ <br/>semi guided |} ==Surface bombs== * Not used in direct combat, bombs are used to bombard planetary surfaces and space structures like outposts or mines, to destroy infrastructure, kill military units, and wipe out civilian populations (in that order). * Biological weapons do not deal damage to infrastructure, but cause mass casualties among civilians. Understandably, other races are not pleased with this. {|class="wikitable" width="100%" !width="15%"| Name !width="10%"| Image !width="10%"| Production cost !width="10%"| Size |- ! [[Nuclear bomb]] | [[File:nuclear_bomb.png|x100px|center]] | 4 | 10 |- ! [[Fusion bomb]] | [[File:fusion_bomb.png|x100px|center]] | 6 | 10 |- ! [[Anti-matter bomb]] | [[File:antimatter_bomb.png|x100px|center]] | 10 | 10 |- ! [[Neutronium bomb]] | [[File:neutronium_bomb.png|x100px|center]] | 15 | 10 |- ! [[Bio Terminator]] | [[File:bio_terminator.png|x100px|center]] | 6 | 10 |- ! [[Death Spores]] | [[File:death_spores.png|x100px|center]] | 6 | 10 |} ==Strike craft bays== * Replacing weapon systems on larger [[ship types|ship classes]], bays allow the ship to deploy wings of strike craft to protect it from attacks or attack enemy vessels. {|class="wikitable" width="100%" !width="15%"| Name !width="10%"| Image !Description !width="10%"| Production cost !width="10%"| Size |- ![[Fighter bays]] |[[File:fighter_bays.png|x100px|center]] |Fighter bays allow a ship to carry a squadron of [[Fighter|Interceptors]], short-range fighters launched during combat to harras the enemy. Each fighter is equipped with the best point defense-enabled energy weapon available, as well as the best amor and targeting computer. Fighter Ships must periodically return to their carrier for repair, rearming, and refueling. | 40 | 100 |- ! [[Bomber bays]] |[[File:bomber_bays.png|x100px|center]] |Bomber Bays carry short-range [[bomber]]s similar to Interceptors, except that these are fielded with a single high-yield torpedo. Bombers fly out to their target, drop their payload at point-blank range, then return to the carrier for repairs, rearming, and refueling. |70 |100 |- ![[Heavy fighter Bays]] |[[File:heavy_fighter_bays.png|x100px|center]] |HFBs carry powerful fighters armed with both energy weapons and torpedoes. [[Heavy fighter]]s are the highly advanced fighters: more resilient, yet fast and maneuverable like Interceptors while still packing the same high-yield payload of a Bomber. Fighter Ships must periodically return to their carrier for repairs, rearming and refueling. |100 | 100 |} [[Category:Master of Orion ship weapons| ]] [[Category:Master of Orion ship modules]]
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