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Tech achievements
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'''Tech achievements''' are general upgrades unlocked as the empire progresses through the [[technology tree]], providing major benefits. ==List of achievements== ;The list is ordered by the RP cost of the unlocking technology. {|class="wikitable" width="100%" ! Image ! Name ! Unlocking technology ! [[RP]] cost ! Effect |- ! [[File:SpaceScanner.png|100px|center]] ! [[Space scanner]] | [[Space travel]] | 0 | Scanner range: 2.5 |- ! [[File:deepScanner.png|100px|center]] ! [[Deep scanner]] | [[Electronics]] | 65 | Reveals the entire system upon entering |- ! [[File:xeno_diplomacy.png|100px|center]] ! [[Xeno diplomacy]] | [[Xeno relations]] | 65 | Unlocks Research Treaty, Establish Embassy, Alliance and Trade Treaty |- ! [[File:microbiotics.png|100px|center]] ! [[Microbiotics]] | [[Genetic engineering]] | 120 | +15% population growth |- ! [[File:telephatic_training.png|100px|center]] ! [[Telepathic training ]] | [[Genetic engineering]] | 120 | +50% to spy exp |- ! [[File:heightened_intelligence.png|100px|center]] ! [[Heightened intelligence]] | [[Genetic mutations]] | 240 | +1 [[Research Points]] generation per researcher |- ! [[File:tachyon_comunications.png|100px|center]] ! [[Tachyon communications]] | [[Tachyon physics]] | 240 | +2 [[Command Points]] per star base |- ! [[File:TachyonScanner.png|100px|center]] ! [[Tachyon scanner]] | [[Tachyon physics]] | 240 | Scanner range: 4 |- ! [[File:biomorphic_fungi.png|100px|center]] ! [[Biomorphic fungi]] | [[Astro biology]] | 650 | |- ! [[File:multistate_insulator.png|100px|center]] ! [[Multistate insulator]] | [[Electromagnetic refraction]] | 650 | Allows ships to travel through Unstable Warp Points. |- ! [[File:stealth_suit.png|100px|center]] ! [[Stealth suit]] | [[Electromagnetic refraction]] | 650 | +25% spy bonus |- ! [[File:microlite_construction.png|100px|center]] ! [[Microlite construction]] | [[Nano technology]] | 950 | -25% Production cost |- ! [[File:subspace_comunications.png|100px|center]] ! [[Subspace communications]] | [[Subspace physics]] | 950 | +3 [[Command Points]] per star base |- ! [[File:megafluxers.png|100px|center]] ! [[Marine pods]] | [[Advanced tactics]] | 1250 | 6 marines per troop transport |- ! [[File:megafluxers.png|100px|center]] ! [[Megafluxers]] | [[High energy distribution]] | 1250 | +15% ship space |- ! [[File:universal_antidote.png|100px|center]] ! [[Universal antidote]] | [[Artificial life]] | 1250 | +25% population growth |- ! [[File:advanced_city_planning.png|100px|center]] ! [[Advanced city planning]] | [[Galactic economics]] | 2250 | +5 tiles in every [[colony]] |- ! [[File:neural_scanner.png|100px|center]] ! [[Neural scanner]] | [[Artificial intelligence]] | 2250 | +15% to the empire security |- ! [[File:hyperspace_comunications.png|100px|center]] ! [[Hyperspace communications ]] | [[Multi-dimensional physics]] | 2900 | +5 [[Command Points]] per star base |- ! [[File:HyperspaceSensors.png|100px|center]] ! [[Hyperspace sensors]] | [[Multi-dimensional physics]] | 2900 | Scanner range: 5 |- ! [[File:cyber_security_link.png|100px|center]] ! [[Cyber security link]] | [[Artificial consciousness]] | 3250 | +50% [[espionage]] rating |- ! [[File:virtual_reality_network.png|100px|center]] ! [[Virtual reality network]] | [[Galactic networking]] | 3250 | +10% [[Morale]] |- |} ==Hardcoding== * techachievement_'''xeno_diplomacy''' in Backend.Diplomacy.AcceptEmbassy.GetUnavailableReasons(Relationship) * techachievement_'''heightened_intelligence''' twice in Backend.Civilizations.Civilization.CalculateResearchPointsFromPopulation(), twice in TooltipGenerator.GetTooltipColonyResearch(Colony), twice in TooltipGenerator.GetTooltipEmpireResearch(Civilization), once in Civilization.GetResearchYieldBonus() * techachievement_'''deep_scanner''' in Backend.Civilizations.Civilization.IsUsefulToExploreStar(Fleet, Star) and OnNavigationNodeVisited(NavigationNode, Fleet), Backend.Fleets.Fleet.Fleet(Civilization, NavigationNode, List<Ship> initialShips), twice in Backend.Civilizations.MajorCivilization.OnNavigationNodeDetection(NavigationNode, IPositionScanner), in Backend.Civilizations.MajorCivilization.RunAutoExplore(Fleet), in T_Explore.Run() * techachievement_'''survival_pods''' in Backend.Civilizations.Civilization.OnShipDestroyed(Ship, Fleet, Civilization, Fleet.DestroyReason) * techachievement_'''cyber_security_link''' twice in Backend.Civilizations.MajorCivilization.GetStartingSpyLevel() andBackend.Espionage.SpyAgent.OnCyberLinkAcquired() * techachievement_'''advanced_navigation''' in Backend.Galaxy.NavigationNode.CacheCanTravelRegion(NavigationNode, Civilization), VerifyPath(Civilization, List<NavigationNode>, Civilization), VerifyPathForFleet(Fleet, List<NavigationNode> path, Civilization), and Backend.Galaxy.Warpgate.IsAvailableTo(Civilization) * techachievement_'''biomorphic_fungi''' in Backend.Galaxy.ProductionGrid.GetTotalTilesForBiome(Planet, PlanetBiomeType, Civilization), in Backend.AI.T_Explore.Run() * techachievement_'''virtual_reality_network''' thrice in TooltipGenerator.GetTooltipColonyMorale(Colony), and once in Backend.Civilizations.Civilization.GetMoraleBonus() * techachievement_'''hyperspace_communications''', techachievement_'''subspace_communications''', and techachievement_'''tachyon_communications''' thrice each in TooltipGenerator.GetTooltipEmpireCommandPoints(Civilization) and once each in Backend.Civilizations.Civilization.GetFleetSupportBonus() * techachievement_'''universal_antidote''' and techachievement_'''microbiotics''' both in Civilization.GetPopulationGrowthMultiplierBonus() * techachievement_'''megafluxers''' in Civilization.GetShipSpaceMultiplier() * techachievement_'''troop_pods''' in Civilization.GetTransportInfantryCapacity(ShipBlueprint) * techachievement_'''microlite_construction''' in Backend.Settlements.Colony.GetProductionCost(IBuildable) * techachievement_'''advanced_damage_control''' in Backend.Fleets.Fleet.RepairFleet() and Backend.Settlements.Settlement.OnTurn() * techachievement_'''hyperspace_sensors''', techachievement_'''tachyon_scanner''', techachievement_'''neutron_scanner''', and techachievement_'''space_scanner''' in Backend.Civilizations.MajorCivilization.CalculateBaseScannerRange() * techachievement_'''telepathic_training''' in MajorCivilization.GetExperienceModifier() and in MajorCivilization.GetOffensiveEspionageTechBonus() * techachievement_'''stealth_suit''' in MajorCivilization.GetOffensiveEspionageTechBonus() * techachievement_'''neural_scanner''', techachievement_'''psionics''', and techachievement_'''omnitron''' in MajorCivilization.GetTencologicSecurityBonus() (yes, it ''is'' spelled "tencologic" in the code) * techachievement_'''advanced_city_planning''' in Backend.Galaxy.ProductionGrid.GetAvailableTiles(Planet, SquareType, Civilization) and twice in ProductionGrid.MakeSquares(Planet, Civilization) [[Category:Master of Orion tech achievements|*]]
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